
You can also grabĪ detached screen by holding Grip. (Touchpad center) and scroll up/down (Touchpad up/down). Pressing itĪ laser pointer can also generate a right click (Touchpad right), middle click To be detached and left at the current position in the 3D space.

Pressing the Grip button while the Menu tool is active causes the screen The ones that don't involve touching 3D objects) are done this way. You can use the other controller as a virtual laser pointer, and

The menu tool comes with a little screen on which game menus, icons and textsĪre shown.
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When any of the tools is active, you can press and hold the Application menuīutton to see in-game help on button roles. Each controller has a cyan icon indicating which You can cycle through the tools by pressing In the game, each of the controllers has 3 tools: Menu, Warp and School/Hand. You may need to tweak button assignments in SteamVR's per-game settings if yourĬontrollers don't natively have these. This plugin assumes that your VR controller has the following buttons/controls: Warning: This section was written for KK_MainGameVR and might not be accurate, especially in Studio. Create a shortcut to KoikatsuSunshine.exe and/or CharaStudio.exe, and add -vr to the command line.Extract the zip into the game folder (where the abdata and BepInEx folders are).Make sure BepInEx, KKSAPI and all their dependencies have been installed.Latest version of BepInEx 5.x and KKSAPI/ModdingAPI.

The studio part is a fork of the KKS_CharaStudioVR plugin. The main game part is a fork/port of the KoikatuVR/KK_MainGameVR plugin developed by mosirnik, vrhth, KoikatsuVrThrowaway and Ooetksh. The difference from the official VR modules is that you have access to the full game/studio, while the official modules have limited features and spotty mod support.Ĭurrently only the standing (aka room-scale) mode is fully supported. A BepInEx plugin for Koikatsu Sunshine (KKS) that allows you to play both the main game and studio in VR.
